Textures are simply images that are used to provide interesting effects in the Token Designer. With the Texture manager, it is possible to add in new texture or even design the entire token in a different program and then import it into the Token Designer.
DPI or Dots Per Inch is a standard way of expressing how large an image is in real world terms. Zekim Studios uses 300dpi for all of its tokens. In another words, an image that was 600 by 900 pixels would print out as 2 by 3 inches.
As mentioned in an earlier tutorial, the Token Designer uses a 1/20th of an inch bleed. When designing your own textures, you should also add this bleed to your image; otherwise, you might end up with some "white space" showing up on your token.
A 1/20th of an inch bleed means that your image needs an extra 15 pixels in all directions or 30 extra pixels for width and height.
So for our 2 by 3 inch token, our texture needs to be at least 630 pixels by 930 pixels in size.
If you plan on rotating your texture, it needs to be even larger and involves a bit of math. It is:
(Desired Width + 30)/0.71
(Desired Height + 30)/0.71
You can name your texture anything that you want. However each name must be unique. After you save the texture in the Texture Manager, it will appear in the drop downs in the Token Designer with the word "My" in front of it. So, if you named your texture "Bleached Wood", it would appear in the drop down as "My Bleached Wood".
Be careful with the names. If you ever change the name, all of the tokens that you that texture will need to be updated.